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2 Years+

<1 Year

<1 Year

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3 Years+

3 Years+

2 Years+

4 Years+

1 Years+

Hi there! I am a Programmer.

I am a Lead XR Developer, at Kilo Solutions, working on the worlds first portable VR Training Simulator.

I design and create technical systems, additionally I assess client issues and needs, establishing solutions to build into the system.

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Below I show projects I have worked on and what contributions I have made for them.

MY PROJECTS

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The worlds first portable VR Training Simulator.

For Superyacht, Cruise, Defence, Education, Commercial.

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Things I worked on:

  • Maintaining new version upgrades

  • Constant feature additions, bug fixing, and changes.
  • Deploying apps to remote headsets
  • Maintaining Software Architecture

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VASCO v3.6

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A satisfying cleaning game where you join Reenie and Oose as they start their successful spiritsweeping business.

Things I worked on:

  • Sweeping system

  • Imprints and Messes

  • Building and Debugging

SpiritSweeper

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A free terrain generation tool designed and programmed for other Unity Developers

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Available for download on the Asset Store soon

Terrain Tool Generation

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My second year University game, a glide-like with flight characteristics.

Things I worked on:

  • Cockpit functionality

  • Creating the compass

  • The glider upgrade/milestone system

  • Mushroom light-up mechanic

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Available for download on Itch.io

FreeFlight

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FreeFlight VR Demo

My second University year, second module interface, I recreated the milestone system with diegetic UI in VR.

Things I worked on:

  • Creating a VR port of the orginal

  • Designing my own UI

  • Animating UI

  • Creating my own assets

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My first year University Game, we created a game as well as an educational tool to show people the effects of mental health being a student during the pandemic.

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Things I worked on:

  • All the different minigames

 

Available for download on Itch.io

ANOTHER DAY

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